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First Thirty: Assassin’s Creed II (PS3)
I tell ya that game is so overlooked.
I will agree that Psi-Ops is often underrated and most people I've talked to that have played it thought it was really fun. If this list were longer, it would show up, but probably after games like Jedi Outcast and Deus Ex.
For shame my friend, for shame.
how abt some games from other genres?
Cant believe we dont have SINGLE racing game....tho perhaps that is a comment on their authenticity...but surely the mighty Gran Turismo - for all its other faults - would qualify here
WipEout was also a game that manage to convey good 'sense' of what the physics of throwing a two ton hover craft across a race track 'might' be like
And I thought the Winning Eleven series was the 1st footy game to more accurately model things like the true movement of players with things like inertia and a sense of acceleartion from standstill etc
and what abt Super Monkey Ball! Oh how many times have I lamented the games physics for sending me to my doom
BayC
And the Burnout series... yikes... it certainly gets points for fun physics, but loses points for having all this "unlockable" crap. Same with Full Auto. It's like they took the fun driving parts out of GTA, and then handicapped it severely with the unlockables.
Painkiller had excellent physics, but it just didn't prompt the kind of Mythbusters-like experimentation that Halo did.
Super Monkey Ball on the other hand... another Honorable Mention!
If you remake the list into a Top 10 or Top 20, or even just add some honorable mentions, consider Psi-Ops. :D
http://www.answers.com/topic/prey-video-game
http://jet.ro/dismount/
Pushing people down stairs for points? I dare someone to do better physics.
it's easily the most realistically portrayed driving sim out there, with the best physics.
And what about Max Payne? Talk about physics!
http://www.fun-motion.com/list-of-physics-games/
http://www.priyajeet.com/web/cache/cellfactor
cheers
http://www.ageia.com/
That one is a bit too far out of left field for most people to remember/know it exists, but it's definitely a worthy option.
While Jumpgate's near-Newtonian physics model is the best model ever used in a MMORPG: http://www.jossh.com
Portal is made by the Narpacular Drop Team!
I'd have to say Quake 3 has the best physics implemented INTO the game, sure the other has physics, but they all stick and the games feel, less reponsive, with teh exception of HL2, but Q3 and HL2 are pretty much some of the best games around (gameplay/physics etc.)
You claim to not know the history of the portals idea, but you go ahead and suggest that Prey stole the idea, even though they had it in 1996. How can you even say Prey's feels "tacked on" when the game is built around it? The only difference between Portal and Prey is that Portal lets you have a portal creating weapon, which was initially an idea from the 1996 version of Prey.
And how does Portal even belong on this list?
It's not even released and its the #1 physics game? This based on THE TRAILER?
Have you seen THE TRAILER for Killzone for PS3? There was crazy physics in there too.
"dead rising has great physics because you can use all sorts of weapons."
"the preset animations in virtua fighter means it has a great physics engine."
i could go on and on. this is one of the worst top ten lists i have ever read. i mean #1 hasnt even come out yet. plus you say the portals in prey seem tacked on when prey has been in development for years before portal itself.
do your homework or dont write stupid articles like this.
I'm pretty sure that Prey was first being planned in 1995... with Portals in mind. I'm glad at least half of you caught on that the author is full of crap.