-
Website
http://www.aeropause.com/ -
Original page
http://www.aeropause.com/2007/02/online-multiplayer-is-overrated/ -
Subscribe
All Comments -
Community
-
Top Commenters
-
Andrew Adam
58 comments · 2 points
-
lundy3311
68 comments · 2 points
-
Joe Fourhman
433 comments · 7 points
-
mja926
16 comments · 1 points
-
mclazyj
658 comments · 6 points
-
-
Popular Threads
-
First Thirty: Assassin’s Creed II (PS3)
2 days ago · 4 comments
-
Happy holidays from Aeropause!
2 days ago · 3 comments
-
Review: Borderlands (PC)
1 week ago · 11 comments
-
Pax East Tickets: Earlybird Sale Ends NYE
2 days ago · 2 comments
-
Sony Unveil Premium PSN Subscription Plans
5 days ago · 7 comments
-
First Thirty: Assassin’s Creed II (PS3)
First off before a game should even HAVE online play it should have a good single player mode. One that is nearly flawless and fun. How many games like that have we seen in the past year? Next the online play should be fun and not one sided. I'm all for Halo and all that but it gets really annoying when everyone knows where the weapons are but you because you aren't a lifeless prick playing 8 hours a day. Weapons placements should be random in every game. I mean when a game comes out within a week you get a steep curve starting. Many gamers will sit for hours trying to figure out where everything is. That's not fun to me, and that's not playing a game. That's being a dick just to win, and that's mostly who you play against online.
That said, I have not once bought a game for multiplayer and never will. I first and foremost expect the game to have a solid single player mode. So far this new generation, everything has pretty much let me down but Zelda.
I've run dungeons in WOW with complete strangers, and it's still fun to run those dungeons with actual people who make mistakes and can think on their feet and having to react to those situations. Each time I go through that dungeon with a different group, the game is different. So of course it's better to play with real people.
Cheaters suck, but if the dev's make a game that isn't broken, cheaters won't be able to cheat for long.
To paraphrase James, great co-op is what the next generation of online play is all about.
when a game has online multiplayer
but not normal multiplayer
James gave me the great example of an online multiplayer Resident Evil game where you're talking with the other players via radios. Your teammate walks into a room full of zombies and you hear them screaming with gunshots ringing out over the radio, and also in-game off in the distance. It could really add to the experience.
Imagine running from room to room, kicking down doors, trying desperately to find them to help out.
Here's what I propose and you heard it here first (Burton). Take the cross gaming idea this site ran an article on a few weeks back, and log real players information into the data that effects how AI plays. So when a real player logs on, the character can't tell who he's playing, a friend or a bot.