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As games get bigger and better, there will be less and less interest in revisiting that old crap. It made sense for PS2, because PS1 was such a hit, and everyone had a ton of games. It made sense, again, for PS3...
...or so we THOUGHT.
With game downloads and new full releases to pick up dropping all the time, who needs to go back to the PS2 or PS1 days to have fun?
If you're THAT dependent on a game or handful of games from an era long gone, I'd argue that you probably still have access to a console that can play it/them.
Honestly, Nintendo doesn't have to do a damn thing and the Wii will still sell by the truck loads (while earning them a $6 profit per console), but they have to make sure they keep drawing in those casual gamers, otherwise, there goes 80% of their current target audience. Out of the hardcore crowd and the casual crowd, which group do you think never played the GameCube? The casuals. Both groups are most likely partaking in the Virtual Console, and let's not forget about New Play Control. I don't think anyone would deny that Nintendo likes having that backwards compatibility to fall back on.
That's my take on the situation. While it would be nice to be able to dig into my old library, or just buy some missed gems, Microsoft and Sony don't need to take advantage of backwards compatibility. It might even be a hindrance or burden on them. On the other hand, Nintendo is not afraid to take a game from ten years ago and shove it in your face. I would hate to see the feature gone completely, but the companies have to get their priorities in order.
Nintendo has done an excellent job in support backwards compatibility, for a console that had a relatively small game base (unfortunately). So for those that had GC's, the Wii was a nice upgrade/replacement and for those that missed the GC, they could play some of the classics from that era even on the original controllers.
I do laud Microsoft for attempting backwards compatibility, because it helped people make the jump from the Xbox to the 360. Another thing that helped was that the fact that the original Xbox was on its way out the door when the 360 launched, thereby making it a necessity to support it in the beginning of the 360's life. If they truly cared about BC, they would have spent more time on it, but honestly their money is made on pushing new content and not having people buy used games and replaying. And we all know MS is all about the Benjamin's. :) Also, as with the PS2, the original Xbox saw a quick decline in platform-specific titles.
Personally, I love BC and was a big reason why I wanted a PS3 with it, as well as not as interested in the 360. I had a nice library of PS2 games that I still go back and play. Having to keep another console around to play it sucks. Although it does help that cable manufacturers have finally built multi-console AV cables, keeping space for the hardware around is just not practical.
And as for the ability to ALWAYS have playable old games (once your PS2 finally dies, for example), I'd say that ship sailed long ago. These things don't last forever. I can't play my old Apple //c favorites without jumping through huge emu hoops, and only a small percentage of purchasers are going to take the effort to figure that kind of stuff out. We all just have to learn to live with the fact that someday we will no longer be able to play Jumping Flash anymore.
Unless you re-buy the game digitally on a future system, of course.
I don't get why we think we all deserve games that last forever. Once you lose the little Diver Man, your copy of Mousetrap is junk and you have to buy a new one.
My take on the three: Microsoft's first Xbox had a lousy overall library (under four years, remember) and they saw that they were already upselling fans to the 360, so back-compat was minimized.
Sony saw that there's very little need to maintain PS2 compatibility when anybody can go buy a PS2 if they're so deadset to play a PS2 game... for under $100.
Nintendo had similar architecture going from Gamecube to Wii, so full Gamecube compatibility was so cheap as to be a no-brainer. But given that quality Gamecube games had already all but disappeared from shelves six months into the Wii's lifespan, you have to wonder how many Gamecube games actually landed inside Wiis.
And these companies can make more money by repackaging the items on the marketplace as donwloadable items. I am sure that a chunk of people bought Halo via the Xbox Originals program. I don't know why, as you can buy it in a store far cheaper, but they did. Prepare for more downloadable items with the next console. All it takes is drive space.
I still don't see why we think electronic media should be for life, when everything else we buy, from VHS movies to audio cassettes and from cars to houses, was/is either outmoded, replaced, or requires a constant influx of money to maintain it.
Unless you're talking about the Sears Lifetime guarantee on your Craftsman tool kit, nothing lasts forever.
Unfortunately, while some of your favorites do become available as downloads later on, many do not and probably never will, often due to licensing issues or simply not having been popular enough.
The real question facing the next generation: will we be able to transfer our downloadable purchases across to the next Wii, PS4 or Xbox? I bet it will be frustratingly random, with some developers/companies allowing it, and others pinning the blame on incompatible hardware changes.
I wouldn't call the retro game download services a huge success. Turner just offloaded Gametap, and we rarely get sellthrough reports on what people actually buy on PSN / WiiWare / XBLA... which suggests the numbers are nothing spectacular when compared to retail releases. And I'll wager the new games sell far better than the older games anyway.
I think they've found all the backwards compatibility you're going to see in the future: re-buy as downloadable files. Unless suddenly people stop buying new hardware and cause a huge outcry for nostalgia games (say Sonic's Ultimate randomly sells 10 million copies in a month), I can't imagine longterm backwards compatibility becoming a major thing.
You are unlike most people. Most consumers just buy what is new and rarely consider going back to old Genesis games. And for those that do, Nintendo makes you re-buy them or Sega re-issues them as plug-and-play or retro collections.
You're kinda asking the companies to save you money by making old games continue to run... and that's a neat bullet point for about six months into the new hardware launch, but it loses the console makers money in the long term. They want you always buying new, not living off stuff you bought ten years back. That's why they're trying to find ways to gun down emu and choke off the used market.
Would it be great if they all had full backwards compatibility? Sure. But they're not going to do that for free (maybe something like GameTap is the solution), and I'm not about to hold it against them because they don't want to invest the resources into it. Especially given that most people seem to buy up new systems and new games without thinking much about it.